A new study explains why people rarely look at a situation, object or idea that needs improving -- in all kinds of contexts -- and think to remove something as a solution. Instead, we almost always add some element, whether it helps or not.
Puzzle video games show broad improvement to executive functions, which are important for general intelligence, dealing with new situations and managing multitasking.
A new study reveals an association between heavy television use and poorer reading performance, as well as, between heavy computer use and poorer numeracy.
Spatial visualization is the ability to visualize 3D shapes in one’s mind, which is tied to increased GPAs and graduation rates in STEM.
Games-making is designed to encourage students to create their own tennis games using various equipment from around their home environment, getting kids to move more, improve their skills, and come up with their own creative tennis games.
A new innovation makes it possible, for the first time, to quantitatively assess children’s spontaneous movement in the natural environment.
Study finds added access can lead to decrease in students' academic motivation. Engagement "is more than a matter of providing children with access to the latest electronic devices."
Kids learn better with a friend. They’re more enthusiastic and understand more if they dig into a subject with a companion. But what if that companion is artificial?
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